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Substance painter 3d
Substance painter 3d










substance painter 3d

Together we will go through the full pipeline of 3D modeling for games.UV Unwrapping for further baking and texturing.Retopology - creation of low-poly version of 3D model.Sculpting more detailed things on a 3d model.Modeling of detailed 3d models for games.Beginners in 3D modeling, or users of other 3D software.

substance painter 3d substance painter 3d

Let's dive into the interesting and exciting process of creating game assets together! And we will make the textures first ordinary, and then add styling to them and transfer them back to Blender. I'll tell you the principle of unwrapping the plane of a 3d model on a 2D texture. I will teach you how to use masking and show interesting features with its use. We will study the main brushes that are most often used. We will learn the basic modifiers such as: subdivision surface, mirror, solidify, remesh. How to add, delete them, and other useful actions. Here we will learn to work with vertices, edges, polygons. I explain all my actions in great detail and clearly, so even an absolute beginner will be able to complete the course and learn how to make 3D models for games. Texturing will be done in the Substance Painter program, where texturing is quite professional and the process is satisfying.ĭuring the lessons, the keys and mouse buttons that I press will be displayed on the screen, so you will always know exactly what to press. We will go through the full development cycle of game assets and touch on such stages as: blocking, sculpting, UV mapping, baking, texturing. This axe will be ready to be imported into any game engine such as Unreal Engine, Unity, Godot etc. In this course we will make a one-handed Viking Axe in the 3D program Blender.












Substance painter 3d